Maplestory boss damage. A decent guide of boss ranges/stat/legion etc.


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Maplestory boss damage. (again all estimations). 0/3. gg/ms 200%+ Boss damage and higher critical damage% that people recommend, because most of the pages I have read mostly applies to GMS or other regions. However, since we so far have 0% atk, and if we choose to add +12% atk The Reddit community for MapleStory. Cooldown Reduction (CDR) is really good for DK since it affects a lot of DK’s skills. However Arcane Symbols are counted. From 245 - 260 I got 3 boss damage fams, 2 30% & 1 20%. Attack scales only with the % so: You want to keep % attack over boss damage if: (curr attack % + change in attack %) * current boss damage > curr attack %* ( current boss damage % + change in boss damage %). The only reason boss damage is preferred over damage is because of the quantities they come in. In genreal, the only time IED isn't better than Boss% is when you have very little boss%+damage% and the source of IED is fairly modest (a single 30% source of IED is better than two 15% IED sources and is much much better than 3 10% sources) Important to note that boss damage and damage are the exact same thing except damage works against everything. attack only just to build up their damage No it’s not implemented until the end of the month, they didn’t get loot because they either died as the boss died or for horntail were in a different room. However, people say boss damage is better than total damage because total usually comes in 12/9/6% on items depending on its tier, and boss damage is 40/35/30/20% on items. however, it cost me 30% boss damage from the set effect from empress, and gave me 20% defense ignore in return from the CRA items. The animation have his horns If you have the skill to keep damage uptime then you can clear a boss in half the time of someone else playing your class with the same stat. It's not nothing but it's probably comparable to a 15% ied line and pales in comparison to a boss line Edit: added 15% The Reddit community for MapleStory. The Reddit community for MapleStory. Sale Duration: November 21, 2024 after the maintenance ~ January which is permanent, untradable, and gives +20 all It's based on total damage dealt, even if the boss has like an invulnerability moment (doesn't lose HP) or spawns mobs you can hit. On average, you're spending only 6. No it’s not implemented until the end of the month, they didn’t get loot because they either died as the boss died or for horntail were in a different room. 7k max to 37k max. Forums > MapleLegends - Old School MapleStory > Guides > Hello! First of all, welcome to MapleLegends! You are currently viewing the forums as a guest, so you can only view the first post of every topic. Take the boss HP and divide it down by how long you want to take for the boss and that'll give you how much How YOU Can increase YOUR Boss Damage in Maplestory Reboot!In todays video I go over all the ways you can increase your boss damage in maplestory reboot. Another thing to think about is that DS has a Weapon, Secondary, Emblem Calculator. How YOU Can increase YOUR Boss Damage in Maplestory Reboot!In todays video I go over all the ways you can increase your boss damage in maplestory reboot. Advanced Boss Rush Boost Potion: Effect Boss Damage: +20% for 40 minutes. You will deal 10% more damage if your ARC is 396-467, 30% more damage if your ARC is at 468-539, and 50% The Reddit community for MapleStory. gg/ms 275/250 fame buff, boss killer buffs, MVP damage buff as these are all commonly available. An Elite Boss can also drop up to 2 chests for a person, up to 5 chests in total for everyone who is eligible to get a chest (prioritised by damage dealt to the elite boss). Any Link Skills not at Level 2 should be upgraded and if you can, Important to note that boss damage and damage are the exact same thing except damage works against everything. Maximum number held 999 Tradability Can be traded in reboot worlds Selling price 1 Crafted via Advanced Boss Rush Boost Potion Recipe: Description Alchemy Masters and Renowned Masters can make this potion that increases your boss damage by 20% for 40 Magnus Boss Fight Mechanics. 275 now with only 1 20% boss fam. 5 familiar points on average to have one chance at 30%, 35%, or 40% boss damage (first line) and another chance at 20% or 30% (second line). Playing primarily solo as his level 226 Night Lord for MapleStory All Bosses Guide I’d kill in the same order as regular horntail, but be aware that the left head has damage reflect and the right head has magic reflect. The mechanics for each mode are the same, they just do different amounts of damage. https://discord. So going from no %att to 30% attack would be a 30% increase in output damage (i. However, since we so far have 0% atk, and if we choose to add +12% atk Browse the official forums and chat with other MapleStory players here. Point: Range is misleading and is not a real indicator of damage compared to stats/ boss/ ignore Knowing how to properly prep and time your burst can be the difference between doing lots of damage or just mediocre damage in bossing in maplestory GMS. Enter Your Stats. This list and explanation will only be about the Links that are mentioned in this article! Explorer Mage – Empirical Knowledge The Reddit community for MapleStory. Let the BT/Bishop/Kanna etc. B = %Boss Damage in Stats UI C = %Crit Damage in Stats UI D = %Damage in Stats UI F = %Final Damage in Stats UI W = Weapon Mastery (Usually 70%) S = Skill Damage General Formula: Actual Range vs Bosses Maximum Critical Damage = A×(1+B+D)×(1. Cooldown: 50 minutes. 6=1. gg/ms im going to assume your 356% boss damage includes that total damage then, and your passive hyper skill boost for ur main bossing skill 40% boss is a legendary line, and 12% atk is a legendary line, and 40% ignore defence is a legendary Papulatus Boss Mechanics Guide; Papulatus Boss Drops; If you haven't unlocked Papulatus yet, check out the Papulatus Prequest Guide. Matesword is correct boss dmg is capped at 120% so any extra boss damage attained per line is not counted an example would be If you had 3 familiars with the following stat Fam 1 50% boss and a trash line, Fam 2 50% boss and 30% boss, Fam3 20% boss and a trash Think of percent damage like boss damage that is added to range only because it works on bosses and non bosses. If there’s any discrepancies regarding range needed, please tell me. we When the new slime boss update comes late December/early January, there's a new hyper stat for up to +55% damage on normal monsters. Ideally capped at lv 250 A maximum of +30% damage from hyper stats. 25 The Reddit community for MapleStory. Look up maplestory damage formula. gg/ms Question [Reboot] I'm trying to adjust my IED and Boss Damage to the recommended of 200%+ boss and 91~93% IED that I've found from various sources so far. Area Bosses are boss monsters which spawn on their own in a hunting area near a MapleStory All Bosses Guide by icephoenix21. Boss Info: Touch Damage: Key Attacks: Boss Name: Pink Bean Level: 180 ~24,660 dmg: Max Attack This MapleStory Progression Guide is for all players of MapleStory on both Reboot (Heroic) and Regular (Interactive) Servers. In regular servers, 50% boss is easily covered by boss nebs. Other long duration class skills like Wild Hunter buff or even real sharp eyes/combat orders/etc can also be helpful. 5 familiar points on average to have one chance at 20% or 30% boss damage when going from rare to epic On the other hand, it costs 337. I had a few questions that I couldn't find clear answers for so I wanted to ask here Maplestory Boss Damage % vs. Happy Mapling! An intuitive and easy to use tool that you can use to determine which hyper stat distribution will optimize your damage output on end-game bosses. We will show you the best-in-slot. On bosses you have to factor out all percent damage of range and add it to boss damage before factoring it back in. Today, MapleStory has plenty of bosses to fight, and you're encouraged to fight them on MathBro's Maplestory Tools. Extremely dangerous on that note. With +40% boss damage, you go from 360%-> 400% boss damage and that is 4. (One line of 30% on WSE) After applying all additional buff sources (such as above) and familiars, it jumps to 279% Damage and 413% Boss (692% Total) Assuming most end-gamers have at least 2 Boss% fams this is like the usual amount people Damage + Boss damage stacks additively, so that's the number you need to compare to. IED is multiplicative. How The Reddit community for MapleStory. It is my hope that you will make good use of them. Easy/Normal Von Leon: Has quite a bit of prequests at LHC before you can challenge him. However, for many other bosses (like Von Leon), it is much harder to tell when he will cast this kind of crap. This is because they combine together while bossing and the lowest %boss at legendary (20%) is greater than the highest %damage line (12%). Edit: Fine. Total Points:. Boss damage is not only additive with itself, but is also additive with %dmg. so for example let's make a hypotetical scenario where you have 60% total attack, 90% IED, 300% boss MapleStory x Animation Demon Slayer items will be sold. You need to be level 190+ to fight Lotus; however, you will want to be at least level 210 with 80-90% IED to be doing good damage. So basically on potentials, you get more bang for your buck with boss % damage. Lucid can be fought in Easy, Normal and Hard mode. The great part about the Magnus Boss fight is you have a massive amount of lives: 15! It allows even It's not like an end all be all crit damage is powerful. 1. Most likely dying as the boss died, which means the player should actually learn the boss rather than getting carried because it only gets harder from horntail and pink bean😁 MapleLegends Forums - Old School MapleStory. It has high consistent damage but low ish burst. Boss damage and Total damage are the same on bosses. we One of the best parts of playing MapleStory is taking down the hardest bosses in the game for rare items, powerful weapons and millions of mesos. Simplifies to: Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at All the damage stats are multiplied against each other (damage+boss) x final damage x (whatever the crit damage formula is). Att% Chart Saturday, June 29, 2013. You can use Lotus Practice mode to try out the boss fight. For will I would say even in regular servers, you don't need many lines of %boss. Papulatus has three modes and drops the following Boss Crystal: Easy - 684,500 Mesos (Daily) (Level 125+) Boss Damage; Damage; With over 2,000 hours of MapleStory played since beta Sam has experienced the evolution of MapleStory firsthand and continues to return for the satisfying progression, the thrill of overcoming challenging bosses and the enduring joy of the community interactions. Area Bosses/Theme Dungeon Bosses. A 30k stat player can do significantly higher damage than a typical 30k stat player if they had a 9/0/0 wse with arcane weapons. Step 1. 1 Chest in short, improve everything whenever you can and go for the cheapest upgrade. You don't decide when to get a boss fam. W/M lock is useless, but not as unfriendly as reflect. A chart equating Dojo Floor to boss clear up to Black Mage (from 2021 but still holds up for the most part) 27k stat would kill Damien in like 4 mins, unless you're running clean and somehow managing to die like 9 times in 5 mins. Easy, Normal, and Hard mode require a minimum of 360 ARC for each phase. Boss damage and ignore defence are needed for doing bosses. I had a few questions that I couldn't find clear answers for so I wanted to ask here The Reddit community for MapleStory. 30% from 4 set effect and 30% from Weapon. Click Here for Hyper Stat Calculator. Common misconception. If 8% crit damage is like 3L stat (33%), then 3% crit damage is like 12% stat. When rolling for weapon, secondary weapon and emblem most people try to get 4 lines atk, 2 lines boss damages 2 lines The Reddit community for MapleStory. Damage comes in 9/12% lines while boss damage comes in 30/40% lines. Boss Damage: Damage To Normal Mobs: Status Resistance: Knockback Resistance: ATT Power/Magic ATT: Bonus Exp: Arcane Force: Optimized Hyper Stats. Please note that range needed also varies depending on how much % I know this is a hot take, but with hyper burns coming around the corner, I think new players will want a way to gauge their damage and when they can start looking to clear bosses. ignore defence. 11 or about +11% damage increase. For example, my Jett is around 320% boss only from the character stats (20% boss damage excluded from hyper skill). According to a potential list site, at legendary, you can get 40% boss damage and +12% atk. 5+C)×(1+F) Below you will find a collection of my Maplestory tools. upgraded from full empress (no shoulder), to CRA bottom/top/hat today. % att is its own damage multiplier separate from attack. I would say even in regular servers, you don't need many lines of %boss. As the first boss of Arcane River, Arcane Force/Power (ARC) is needed to deal regular damage to the boss. That's why the only reliable way of finding out if you This is a listing of all the bosses in the game. Not affiliated with or restricted by Nexon. 3x previous damage), and similarly going from no damage/boss to 30% dmg/boss is Maplestory Boss Damage % vs. Damage range for this fight will vary; skilled players can solo Lotus with only 10K main stat. The game will decide for you when you will get a boss fam. gg/ms as for Dmg vs boss damage: Dmg in theory is worth more than boss damage, But the way the value per line the game gives it out (13 dmg% vs 40% boss dmg) which in practice makes Boss damage a lot more valuable than dmg% The Reddit community for MapleStory. I want this Dark Knight is a decent boss mule and main. It's based on total damage dealt, even if the boss has like an invulnerability moment (doesn't lose HP) or spawns mobs you can hit. So slime, lucid and will are much harder to adjust to. i was wondering how %boss dmg and defense ignore relate to each other when taking down bosses, i know The Reddit community for MapleStory. This boss guide will show you all the MapleStory Bosses, how you can Damage Reflect cause you to deal damage back on to yourself while the monster only lose 1 health per hit. A common estimation is that 1L crit damage is like 3L stat. unlocking the Boss Damage and Critical Damage Legion Grids. Simplifies to: Average Non-Crit Damage Per Line: Average Crit Damage Per Line: Check to see if your MapleStory class has one. Atk is the best stat for purely dmg against mobs for mobbing and bossing, but generally boss dmg has higher output on bosses. If any of you guys are free, please share with me all the possible sources of these three From what i searched you get boss% and damage% as follows: CRA set: +60%. Crit damage stands out because it being such a scarce stat makes it more valuable. Use Demon Slayer (Boss Damage) Resistance (BM,WH, Mechanic, Blaster) (Invincibility upon respawn) Beast Tamer (Crit Rate, Boss Damage, HP, MP) MapleStory Links Skills List and Explained. for bosses up to EZ Lucid. Just like any multiplier, if your range is high already, you Damage + Boss damage stacks additively, so that's the number you need to compare to. I have only one potential of 30% boss on my weapon and rest is from nebs, link skills, skills, character cards, title, etc. Battle Overview. So while this post comes off of a recent set of patch notes for KMS, this has raised a question about Maplestory as a whole that I wanted to ask about. this gave me an upgrade in range from 30. Normal Von Leon drops about 30~35 medals of honor (for inner ability), so I go for that. Final damage is, quite literally, a final boost to your damage after everything else; crit damage, boss damage, damage The MapleStory Legion Depending on your specific class and account you can swap critical rate to damage or boss damage, IED, skill cooldown, buff duration or summon duration. Stat Per Level Max Level (10) All Stat +15: 150: Max HP / MP> +75: 7,500: Attack / Magic Attack +3: 30: Damage Your equipment STR, DEX, INT, LUK, Weapon ATT, Magic ATT, Damage %, Damage to Boss Monsters %, Ignore DEF %, are all ignored, including Potential and Additional Potential Stats (Basically any stat in your equips that directly influence your damage output except Critical and HP is excluded). For a few easy bosses like Hilla and CHT, the damage reflect has a very long and obvious cast animation, which is somehow acceptable. A decent guide of boss ranges/stat/legion etc. Cubing WSE (current) Starforcing Hyper Stat Legion Flaming Stat Equivalence Inner Ability. Most likely dying as the boss died, which means the player should actually learn the boss rather than getting carried because it only gets harder from horntail and pink bean😁 Given the above, it costs 162. Magnus is one of the largest initial mechanical leaps in MapleStory bossing as it can be difficult for players to understand what is happening given the number of attack types and environmental damage source Here’s a simple guide on what is the minimum damage based on your Mu Lung Dojo Floor Levels for each of the bosses according to the sequence in Maplestory under Boss Queue. Final damage stands out because it Atk% 2. The "recommended" stat you're giving for most of these bosses are The best way to see where you are in terms of damage is to use the dojo or the boss you want to clear and run a battle analysis. e. gg/ms Level 270, 65-70k stat with good WSE, boss damage and 95/96% ied should be okay. Once you've unlocked Magnus via his prequests, you can fight him via the Boss Content UI and be teleported directly to his chamber. This tool is designed to optimize your WSE and to also compare against various WSE options. Think of percent damage like boss damage that is added to range only because it works on bosses and non bosses. Level: 251. Downvote me before doing your own research. Gollux set: +30% from 4 set effect An average of +30% from passive 4th job skills/hypers A maximum of +35% Boss damage from hyper stats. MapleStory Boss List; MapleStory Boss Crystal Price; Before the Big Bang update, MapleStory only had a few bosses for players to take down. Of course, stat isn't the be all end all indicator as attack, boss damage, ied, and nodes play a large role. One of my 30% is basically unusable in party bossing because it The Reddit community for MapleStory. I have 50% boss on my weapon main pot and 12% on my secondary bpot along with % boss nebs, and I'm sitting at 270% boss or so without a fafnir set effect (using absolab knuckle). For will I recommend you just stop attacking period, once each side/segment is finished. Level 275 would be preferred for the extra damage but 270 is baseline without anyone carrying you, I’d say. gg/ms Both attack and damage/boss multiply against your damage without them. Once unlocked, you can face the boss on all your MapleStory characters without having to do the prequest again. boss damage 3. Point: Range is misleading and is not a real indicator of damage compared to stats/ boss/ ignore I dislike damage reflect too. If damage came in 30/40% lines then it'd be highly sought after. PSA: Bosses you can do daily: Normal Zakum; Chaos Kaine Link Skill: +9%/+17% for 20 seconds when preparation is done by killing 8 monsters or attacking boss monsters 5 times, for 5 times after 40 seconds, not affected by buff extensions, cooldown reset or cooldown reductions. This boss guide will show you all the MapleStory Bosses, how you can access them and their most prominent rewards. Also a finished main pot secondary should only have boss% or att%, and IED exclusively on emblem as needed.

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